ISLT 7384: Narrative Design Process
ISLT 7384: Narratology and Learning Objectives for a Game for Learning
ISLT 7384: GameStorming and Story Building a Game for Learning
Small Things: Contexts in the Learner’s Experience
You’re writing a paper during your lunch and need to review the instructions. The syllabus should be in the learning management system (LMS). You don’t have your computer, so you open the LMS app on your phone.
The navigation looks different than in the browser. You tap through several screens before finding the syllabus. You read through the details, which mentions you should refer to another document.
Twenty minutes pass, and you still can’t find the supplemental instructions. …
Of Tidal Pools, Monterey Bay Aquarium, and Immersive Learning
Interconnected Notes: A Personal Knowledge Management (PKM) System
When we create content, we share our thoughts, feelings, and observations about the world. We begin with the context of the stories, ideas, information, events, and movements we encounter each day. And the context continues to build throughout our lifetime.
Yet, content increasingly comes from everywhere. We barely acknowledge one piece of content before switching to the next, making it difficult to shift from consumer to curator to creator. We store content in our brains (and hope we remember). Or, we save it in an array of digital and analog storage tools.